Update v0.3
Bloomed Ghoul » Devlog
General
- Added a new Boss: the Squirming Mass.
- Added a “bosses defeated” tracker on Ending the Game.
- Added two new T1 Rooms.
- Boss Fights are now every 5th room, instead of every 7th.
- Random Room Selection has been updated to make T1 Rooms more frequent.
- Added a setting to toggle mouse cursor visibility.
Bosses
- Added a Hole in Boss Room, allowing you to continue to descend and essentially play endlessly.
- Defeating a Boss now increases the game’s Difficulty, which currently increases the HP of all enemies (+1 for normal enemies, +25% for bosses).
- Boss Fights are now randomly chosen, with repeats only occurring once all bosses have been defeated.
- Bosses now drop Boss Corpses, which grants 2 Bones and fully heals the Player.
- Tomb Tapper’s MaxHP is now 80 (from 100).
- Tomb Tapper is now slowed after hitting Player for 1 sec.
Upgrades & Abilities
- Certain abilities (like Bristles and Gorge) now stack properly, and have a maximum quantity of stacks that you can have at any time.
- Abilities you have with max stacks will no longer spawn as future upgrades.
Merchant
- When an upgrade is now purchased, the price tag will disappear.
- When all upgrades are purchased, the Merchant now disappears.
- Increased the bonus chance the Merchant spawns after not spawning previous level to 15% (from 10%).
Bug Fixes
- Fixed a bug where getting an upgrade would sometimes drop another random upgrade.
- Fixed a bug where instead of being sent to 1 of X random rooms, you’d be sent to 1 of 2 random rooms. This fix essentially increases the variety of rooms you encounter each run.
- Fixed some variables not being reset properly after dying.
Files
Bloomed Ghoul v0.3 14 MB
Jul 09, 2024
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Bloomed Ghoul
Play as an Undead in this fast-paced Roguelike.
Status | In development |
Author | Gabe Grimoire |
Genre | Action |
Tags | 2D, Fantasy, Indie, Pixel Art, Roguelike, Short, Singleplayer, Top-Down, Twin Stick Shooter |
Languages | English |
More posts
- Update v0.499 days ago
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