Update v0.4


General
  • Improved the game’s difficulty scaling, particularly after defeating the first Boss.
  • Eaten Corpses now despawn after 11 seconds.
  • Tweaked some pre-existing Rooms’ layouts.
  • Implemented a text/dialogue system.
  • Added secrets.

Enemies
  • Carrier HP reduced from 8 to 7.
  • Creeper HP increased from 3 to 4.
  • Imp HP reduced from 3 to 2.5.
  • New Maggots (spawned from the Carrier) HP reduced from 1 to 0.5.
  • Reduced Tomb Tapper’s Stage 2 Invulnerability Frames from 35 to 31.
  • Devouring a Boss Corpse now spawns the Merchant with 3 free Upgrades (Player chooses one).

Abilities
  • Added the following new Passive abilities:
    • Bag O’ Bones
    • Bloody Bark
    • Pyromancy
    • Stronger Magic
    • Swift Feet
    • Writhing Pollen
  • Added the following new Magic (Active) abilities:
    • Aegis
    • Immolation
    • Vine Whip
  • Flicker ability cooldown reduced from 5 to 4 seconds.
  • Needle ability size halved and travelSpeed increased by 0.2.
  • Regrowth ability cooldown timer halved if Player didn’t have enough Bones to use it.

Merchant & Upgrades
  • Increased Merchant’s stackable Spawn Chance from 15% to 20% per stack.
  • Items for sale now have a max base price of 99.
  • Currently equipped Magic ability will no longer show up in Hidden Rooms or in the Merchant’s stock.

Sprites & UI
  • Updated UI sprites for Needle and Regrowth abilities.
  • Added and updated some minor visual changes on the Player when having certain abilities (i.e. Bristles, Pierce).
  • Updated the Main Menu sprite.
  • Updated the Hole sprite.
  • Updated the Grave sprite (i.e. ones summoned by Tomb Tapper boss).
  • Updated list of current Abilities UI to fit larger amounts.

Bug Fixes
  • Fixed a bug where sometimes an enemy wouldn’t damage the Player if it was too close.
  • Fixed certain settings not displaying properly outside the main menu.
  • Fixed the cursor sometimes being behind pots.

Files

Bloomed Ghoul v0.4 14 MB
45 days ago

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